T minus 60 and counting

 
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ICE
Desert Rat "Who Dares Wins"


Joined: 19 Apr 2009
Posts: 247
Location: NORWALK, CA.

PostPosted: Wed Apr 28, 2010 11:33 am    Post subject: T minus 60 and counting Reply with quote

“T minus 60 and Counting”

In the days following the Great Civil War the country was split into 2 factions. The leaders of each side agreed to split the launch code in half so neither would be able to launch nuclear weapons and completely destroy there world.
Little does each faction know that they have been infiltrated by an agent from the other side. The moles have been wreaking havoc on the war front and have helped convince it leaders that they need to have control of the launch code. And with the continuing hostilities and land skirmishes, they have succeeded and brought to bear a final conflict.
“The way to win a war is not to die for your country, its make the other poor bastard die for his.”(General Paton)

Each side sent it remaining troops to regain the codes. If they can’t control the country there will be no country to control!!!

"To the victor go the spoils of war."

-o-o-o-o-o-o-o-o-o-o-o--o-o-o-o-o-o-o-o-o-o--o-o-o-o-o-o-o-o-o-o-o-

The game; Tan vs. green (25 players per team- 50 players total)

Unlimited mid, low or real caps....1 high cap. 1 saws per side, 1 rocket launchers (15 ft kill radius at point of impact) 3 rockets per side, max of 3 grenades per person (10 ft kill radius from where it stops moving)

UNlimited Respawn at 3 different points and medics (2)

Setup

At the beginning each person will be given dog tags this will determine the mole and the person who has the launch codes. DO NOT TELL YOUR TEAM MATES OR YOU MAYBE SHOOT for being a mole, as the one with the launch code you may have just let the mole know who you are. Keep that info to yourself. Friendly fire counts!!!

Every 30 minutes each side commander will be given a name and call sigh on a person who is NOT the mole. In the last hour of game the mole (if the mole has not been identified) there name and call sigh will be given out. At this time if the mole is killed he will then respawn at the opposite respawn sight. If the mole is discovered notify the ref and the mole will then return to the other team to finish of the game.

If a grenadier or rocket man is killed the number of rockets or grenades respawns with him as he is considered a new recruit.
Respawning players my not return immediately to the spot they were killed at to seek revenge. They must find another point of attack. “Dead men tell no tales” and respawned players have no previous life memories.

Once a player is hit you may read the numbers of his dog tags and attempt to open the nuclear weapon release box. If the code doesn’t work you keep looking for the right dog tags with the code.

Once shot you must stay in place for 2 minutes (you may call out for the medic) with a red kill rag on you head or on the tip of the gun so everyone know not to shoot you again, before returning to your respawn point, unless medic gets to you first. You may not after 2 minutes find the medic to heal you. You are considered KIA and must return to your Respawn point and then return to the game as a new recruit.

Identifying the Mole

This is simple if you see one of your team mates shot someone on your team and then go to read his tags it’s a good bet he might be the mole, or If you hear him brag about it.

Moles must be careful, remember the other team doesn’t know who you are, and may shoot you on site.

Winning

The opposing team gets the launch codes and detonates the nuke
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Kob of the Desert
Desert Rat "Who Dares Wins"


Joined: 31 Dec 2005
Posts: 696
Location: Victorville, CA.

PostPosted: Wed Apr 28, 2010 4:31 pm    Post subject: Reply with quote

*scratches chin.* I like it.
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Ironbar
Desert Rat "Who Dares Wins"


Joined: 11 Sep 2009
Posts: 321
Location: Orange County

PostPosted: Wed Apr 28, 2010 9:46 pm    Post subject: Reply with quote

Scratches beard. I like it too!
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